Gamification is adding game mechanics into social and interactive environments, like an official site, online community, learning management system or business’ intranet to increase participation. Gamification aims to engage customers, employees, and partners in order to encourage them to collaborate, share, and interact.
Gamification works by using game mechanics and game dynamics to provide proactive directives and feedback to audiences, resulting in the achievement of business goals and objectives.
An engaging gamification experience taps into a participant's emotions and simply illustrates the best actions that an audience may do to contribute to mutually shared goals. Employees and customers that interact with a gamification software receive immediate feedback on their performance and are guided toward new goals.
Gamification is a modern instructional methodology that intentionally uses the various components and qualities of gaming society. It is found in the motivating framework of experiential learning.
Education is one of the most important areas where gamification is being studied (mainly for its potential to rouse). Inspiration is one of the most important indications of a student's academic success, as it influences the amount of effort and time spent studying.
Learners learn best when they are also having fun, according to the gamification hypothesis in online learning. Not only that, but kids learn best when they have objectives, targets, and accomplishments to strive for, all while maintaining a sense of enjoyment for the learner.
Because video games include addictive aspects that entice youngsters (and adults) and keep them hooked, it's only natural that when these game-based elements are applied to learning materials, we get similar engagement results.
Quizzes are one of the best ways in the gamification theory for students to engage more in class. When teachers or educators make their learners or students go through fun quizzes, it holds up their attention span, they seem to be more interested in the class than before.
Some of the ways to gamify your classroom to boost engagement, collaboration and learning in remote, hybrid, or even in person learning are -
- Adapt old school games for your classes -
Try treasure hunts, as in, if your students are remote you might provide them with a list of items to find around their home and then share on Zoom or during a Google Meet. You could also make them play bingo in classes for subjects like English.
2. Play digital games -
You could make your students more interested in your classes by playing games related to that particular subject online. For example, for a subject like History, you could make them play picture quizzes, where your students will not only learn but also have fun along.
3. Giving points for academic and non-academic objectives -
Encourage kids to consider simple sets of questions in different ways. Students progress through the ranks based on how well-structured or correct their answers are.
Points systems can also work well for non-academic tasks as well.
4. Hand out badges -
Points are fantastic for rewarding class participation, but badges allow you to recognise accomplishments. It is critical to incorporate both of these reward schemes in order to sustain classroom morale. After all, just because some students do not receive points does not mean they are not working hard. Giving badges to students also serves as a class milestone. Badges that signify mastery of a software, for example, can feel like a rite of passage for learners. Students will want to collect all of their badges and keep track of their progress throughout the course. To provide an added layer of excitement, you can offer bonus points or level increments with different badges.
5. Focus on Teamwork -
Classroom gamification does not have to be controversial. In fact, allowing pupils to play in groups may improve classroom morale. Getting pupils to play and interact together fosters a welcoming environment and teaches them the importance of teamwork.
Allow students to share points, incentives, or even power-ups among their teams. Students will want to put in more effort in order to assist their team and make their teammates pleased. This is especially true if the wealth can be shared (or points). Not to mention how much more exciting the game will become with kids excitedly rooting on their teammates.